Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year. Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
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Caves of Qud | |
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Freehold Games | |
Publisher(s) | Freehold Games |
Windows, Mac, Linux, iOS/Android (upcoming) | |
Release date(s) | July 2015 (Steam Early Access) |
RPG, Roguelike |
Caves of Qud is a science fantasy RPG and roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants.
It was released to Steam Early Access in July 2015. The full release is currently expected for Q4 2020.
Freehold Games is an independent game development studio that was founded by Brian Bucklew and Jason Grinblat. While the studio was officially founded on March 1, 2013, they had been working on Caves of Qud together since 2007. Artist Jaana Heiska joined Freehold Games in 2012 during the creation of Mad Ball.[1]
Their previous games are Sproggiwood, also a story-driven roguelike, though with a far different aesthetic and theme, and Mad Ball, the winner of the 2012 Something Awful GameDev Challenge.
Both developers have made several talks about the development and techniques used in Caves of Qud which can be found here.
Caves of Qud Wiki is focused on creating the definitive guide to Caves of Qud. However, while we make an effort to be complete, we are not an official game support channel.
The official game support channels can be found here:
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism,deep simulation, and swathes of sentient plants. Come inhabit an exotic worldand chisel through layers of thousand-year-old civilizations. Decide: is it adying earth, or is it on the verge of rebirth?-------- WHO ARE YOU? --------------------------------------------------------Play the role of a mutant indigenous to the salt-spangled dunes and junglesof Qud, or play a pure-strain descendant from one of the few remainingeco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; theice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, theGreat Salt Desert. All around you, moisture farmers tend to groves ofviridian watervine. There are huts wrought from rock salt and brinestalk. Onthe horizon, Qud's jungles strangle chrome steeples and rusted archways tothe earth. Further and beyond, the fabled Spindle rises above the fray andpierces the cloud-ribboned sky.You clutch your rifle, or your vibroblade, or your tattered scroll, or yourpoisonous stinger, or your hypnotized goat. You approach a watervinefarmer—he lifts the brim of his straw hat and says, 'Live and drink,friend.'-------- WHAT CAN YOU DO? ----------------------------------------------------Anything and everything. /Caves of Qud/ is a deeply simulated, biologicallydiverse, richly cultured world. * Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want. * Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large. * Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point. * Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things. * Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few. * Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud. * Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians. * Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.