I first picked up Endless Legend during a Steam free weekend, a little over a year after its initial September 2014 release. I fell in love, and kept coming back for more with each expansion. Not one element of Endless Legend feels like a miss, even whilst bringing new ideas into the 4X formula. As developers Amplitude focus on future titles, this sci-fi-fantasy strategy gem received its final update in early 2020. Writing this feels in some ways like a farewell letter, yet something tells me I'll still be playing Endless Legend many years in the future, and its impact on the 4X genre will be even longer lasting.

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Endless Legend – Symbiosis Free Download is a Strategy game developed by AMPLITUDE Studios and published by SEGA. It is release for the PlayStation 4, Windows, and Xbox One on 24 Jan, 2019. Download the best Strategy games for PC: Endless Legend – Symbiosis Crack free. Click here for more details and free download. MegaGames - founded in 1998, is a comprehensive hardcore gaming resource covering PC, Xbox One, PS4, Wii U, Mobile Games, News, Trainers, Mods, Videos, Fixes, Patches.

The most immediate attraction of Endless Legend is its world-building, a task Amplitude took on literally. The game opens with a soft female voice: 'I am many things, I have been many things.' These words became etched in my mind as I realised that the following speech was from the planet itself - Auriga - hinting at this world's mysterious past. Dropped into a game, pre-defined and pre-named regions hint that you aren't the first to call these lands home, while huge ruins and deserted temples left behind by some ancient species add to the mystery. Endless Legend's lore is a wonderful mix of sci-fi and fantasy, overlapping with Amplitude's Endless Space and Dungeon of the Endless titles, and is a joy to explore and unravel during gameplay.

Of course, with one eye on Auriga's past, you must work to secure your place in its future. In some ways the gameplay is standard 4X stuff: survey your surroundings, gather resources, construct cities, raise armies, rinse and repeat. Yet Auriga, like our own planet, is ever changing, and her seasons cannot be ignored. With each prosperous summer, a punishing winter is around the corner, each longer and harsher than the last. Later fleshed out by the excellent Shifters expansion, this was Endless Legend's flagship mechanic. This seasonal split, asking players to adapt as much to their environment as to their opponents, is truly engaging and a brilliant twist to the 4X formula.

In truth, I can’t help but wonder if this could have been exploited even more, dialling the seasonal model up to eleven to be constantly opening and closing strategic doors. The flow of seasons is already excellently executed, adding layers of strategic depth, and it is to Amplitude's credit that I can't help but want more of this in the future.

Undoubtedly Endless Legend's greatest achievement is the 14 major (i.e. playable) factions. Each race is dripping with character, none feel like the result of cookie-cutter design, and they are a masterclass in interweaving lore with gameplay. While I could write a mini-thesis on Amplitude's faction design (I'll spare you), the secret to Amplitude's success is that they're unafraid to tinker with core systems. From shady survivalists that cannot research but instead purchase and steal technologies, to an insectoid race that relies on food harvested from corpses created in battle, each faction is carefully but heavily asymmetrical. As a result, no two factions can be played the same, and your choice of faction must guide your strategy, bringing huge depth and replay value.

Scatter in some beautiful graphics (a careful balance between realism and a stylised, almost fairy-tale, aesthetic) plus a stunning soundtrack, and it’s no wonder Endless Legend has become a staple of mine. Endless Legend did more than win a few fans like me, though – its impact on strategy and 4X games is undeniable. Endless Legend inevitably draws many comparisons with the Civilization series. Sid Meier’s franchise is, after all, the touchstone for 4X gaming. Endless Legend came out during the height of Civilization V, and at the simplest level their gameplay loops are indeed very similar. With the 2016 release of Civilization VI, on the other hand, the roles are somewhat reversed. I haven’t played all that much Civ VI, much to my shame, but borrowed it from a friend for this article. Endless-like elements were apparent immediately, from assigning governors to oversee cities, to choosing empire-wide boosts through policies. Amplitude’s fingerprints revealing themselves from behind the scenes, perhaps?

The most remarkable achievement of Endless Legend was to be so similar, and yet so undeniably different, to Civilization. Other 4X names occupy their respective niches, but never dared to challenge Civilization at its own game (pun intended). By introducing new ideas at every turn, and using a non-historical setting, Amplitude managed to compete with Civilization but entirely avoid accusations of creating a clone. Endless Legend’s strongest elements are those which depart from familiar tropes.

The note of setting is also an interesting point. Endless Legend is the closest that Civilization has to a competitor yet. This will soon change – Amplitude recently announced their next title, and magnum opus: Humankind. A historically-set 4X game, in which you re-write the entire narrative of humankind as you forge your unique civilization from the dust. Sound familiar? Civilization will face its most direct competition yet, and many eyes will be on Amplitude’s upcoming game.

As I consider the future of 4X gaming, I can’t help but be optimistic. Competition is always a good thing, and Amplitude have already proven themselves as accomplished and creative designers in 4X gaming. Endless Legend itself, meanwhile, is better than ever.

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Endless Legend
Developer(s)Amplitude Studios
Publisher(s)Iceberg Interactive (formerly)
Sega (current)
EngineUnity
Platform(s)Microsoft Windows, Mac OS X
Release18 September 2014
Genre(s)4x, turn-based strategy
Mode(s)Single player and multiplayer

Endless Legend is a turn based4X fantasy-strategy game developed by Amplitude Studios and published by Iceberg Interactive for Microsoft Windows and Mac OS X in September 2014. The purpose of the game is to dominate the world of Auriga with one of the fourteen races/factions through either diplomacy or war while developing new technologies, exploring new lands and founding new cities.[1][2]

Endless Legend is the second game made by Amplitude Studios in their Endless series of titles, following Endless Space.

Endless

The game was later published by Sega after they acquired Amplitude Studios.

Gameplay[edit]

Endless Legend is a turn-based 4X strategy game, in which players take control of a fantasy faction to establish an empire through exploration, conquest, diplomacy and research.[3] The game is set in the land of Auriga, with the layout of its landmass and ecosystems being randomized per game, represented on a model-like map made up of a hexagonal grid.

The map is populated with a variety of terrain, each made up of biomes within the world which have effects on the player's units. Tiles and their layout are all randomly generated to create a unique playable world with each separate playthrough.

Fog of war covers the play space requiring exploration by the player's units to find resources, minor factions, and races that players must utilize and exploit to benefit their growing empires.

However, unlike other 4X games, the world map of Endless Legend is formed of separate regions. Once a city has been established within the borders of a region for the first time, the entire region becomes part of a faction's territory and control. At the start of each game, each faction begins with a settler unit to establish their first city and region. Regions can only host one city each within their borders.[4]

Faction[edit]

Players can choose from one of the fourteen available factions, each with their own unique characteristics including appearance, units, abilities and play-styles:[3]

  • Wild Walkers: Former forest dwellers who have harnessed magic to control and shape the natural world.
  • Broken Lords: Knights of honor and chivalry who have lost their humanity, remaining as specters within their suits of armor.
  • Vaulters: Great smiths and craftsmen who have lived in solitude underground for most of the history prior.
  • Mezari: Space settlers who must adapt the best they can to Auriga's terrestrial conditions due to a loss of their ship and technology.
  • Necrophages: A great hive mind of insectoid creatures that can spread plagues while infecting and controlling others.
  • Ardent Mages: Sorcerers who warp their bodies and minds to achieve great magical power and sustained life.
  • Roving Clans: Travelers and merchants from distant lands of a nomadic tradition.
  • Drakken: An ancient dragon race whose longevity has made them a wise race of scholars and diplomats.
  • Cult of the Eternal End: A fanatical cult that spreads influence on lesser races, mechanical in their appearance and thought, who wish to destroy the relics of the Endless, the advanced alien race that once counted Auriga among the planets under their possession.

The following factions have been added in game expansions (denoted in parentheses):

  • Forgotten(Shadows): Survivors from a 'thought to be extinct faction' embracing the shadows by specializing into deception, infiltration, and sabotage.
  • Allayi(Shifters): Ancient beings from the time of the Endless who change form with the seasons and hold a tight bond with Auriga.
  • Morgawr(Tempest): Ancient underwater folk who rose from the depths of Auriga.
  • Kapaku(Inferno): Emigrants forced from their volcanic homeworld who seek to transform Auriga into a 'paradise of ash and fire'.
  • Mykara(Symbiosis): A race of fungal humanoids who arose with the newly awakened Urkans.

Resources[edit]

Faction controlled cities are used to generate resources, construct buildings and recruit armies. There are five different key resources each faction requires to remain stable and grow: food, industry, dust, science, and influence.

  • Food is used to increase and sustain the population.
  • Industry is used to produce units and buildings.
  • Dust is the standard currency in Auriga.
  • Science is used for research.
  • Influence is used for empire level actions, in which the player gains boons like a boosted attack on units or additional resource gain. Influence is also required for diplomatic proposals with other factions.

Resources are gained through the properties on game world tiles within a city's border, buildings the player has constructed and research. How much of a resource a city can gather is dictated by a city's workforce, gained by its native population, which can grow.

Workers are the main tool for gaining resources. They are placed to collect certain resources for the player, with more workers on a certain task gaining more resources.

Research[edit]

Another aspect of Endless Legend is the progression of research. Research is cut into four areas within multiple eras. The four areas of research are military, science and industry, empire and expansion, and economy and population. Each aspect is intended to tailor the experience to the player and pushes toward that player's specific goal of victory.[5]

Cities[edit]

Cities are where armies are raised. Armies are composed of individual units spawned by the player, with different units types having their own abilities and uses in combat. Players move armies through an action points system. Each movement and interaction subtracts one action point until the counter hits zero, at which point no further actions can be taken.[3] The units are used for exploration, combat, diplomacy, and questing. Units in an army can be outfitted with different equipment researched and purchased by the player or found. Acquired equipment can change the statistics of a units to the player's liking. Armies can also include a hero, a powerful unit with the ability to gain skill points to temper the character to a player's playstyle.[5]

Quest[edit]

Endless Legend also has a quest system where quests are found in the game world. Many of these are completed through the use of armies. Quests differ between factions and are the main source of story content throughout the game.[4] Completing all of the player's chosen faction's quests is also one possible victory condition for a player. Armies can accomplish quests given by other faction for diplomacy points. Diplomacy is used to gain favor with other faction, and if enough influence points are gained alliances can be formed.[4] On the other hand, a declaration of war between the player and another faction can also occur if a player helps that faction's enemy. Outside of both peace and war, all players begin in a state of 'cold war'.

Win conditions[edit]

There are nine win conditions in the game:

  • Quest Victory: complete all of the faction's quests and the epilogue quest.
  • Elimination Victory: No other faction is left alive.
  • Score victory: having the highest number of overall points at the end of the 300th turn in a normal game.
  • Expansion Victory: 80% of the map is claimed by a player.
  • Economic Victory: in a normal game, 555.500 Dust has been collected by a player.
  • Diplomatic Victory: in a normal game, collecting 3000 Diplomatic Points.
  • Wonder Victory: complete all of the faction's quests and build the associated Wonder.
  • Scientific Victory: the player must discover five of six technologies in the 6th era.
  • Supremacy Victory: be the only remaining player in control of their starting capital.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings83% [6]
Metacritic82% [7]
Review scores
PublicationScore
Eurogamer80% [8]
GameSpot80% [9]
IGN83%[10]
PC Gamer (US)89%[4]

Endless Legend received positive reviews from critics. Review aggregation website Metacritic gathered an average rating of 82 out of 100 based on 35 reviews for the PC version.[7] and GameRankings gathered a score of 83% based on 20 reviews.[6]

PC Gamer US gave it an 89 out of 100 stating,'Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG, and 4X, drawing much from Endless Space, and spun it differently for every faction.'[4]IGN commented, 'It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.' giving it an 8.3 out of 10 [10]GameSpot warned of passive and weak AI but remarked, 'Endless Legend's driving forces are so thoroughly executed that it serves as an imperfect, but well worthwhile step in the series, and hopefully a sign of things to come.' giving it an 8 out of 10.[9]

Endless Legend™ - Symbiosis Cracker

Rock, Paper, Shotgun named Endless Legend Game of the Year in 2014.[11]

References[edit]

  1. ^Barret, Ben. 'Endless Legend's Early Access Not Endless, Ends Soon'. Rock Paper Shotgun. Retrieved 8 October 2014.
  2. ^Kaiser, Rowan. 'A Cartographer's Dream'. IGN. IGN. Retrieved 8 October 2014.
  3. ^ abcCampbell, Colin (22 July 2014). 'Endless Legend seeks the perfect imbalance to keep players exploring and exterminating'. Polygon. Polygon. Retrieved 16 November 2014.
  4. ^ abcdeGriliopoulos, Dan (14 October 2014). 'Endless Legend review - PC Gamer'. PC Gamer. Future. Archived from the original on 28 December 2014. Retrieved 16 November 2014.
  5. ^ abParrish, Peter (6 May 2014). 'Endless Legend Early Access Preview'. incgamers. Retrieved 16 November 2014.
  6. ^ ab'Endless Legend for PC - GameRankings'. Archived from the original on 9 December 2019. Retrieved 5 July 2016.
  7. ^ ab'Endless Legend'. Retrieved 5 July 2016.
  8. ^'Endless Legend - Test'. Retrieved 5 July 2016.
  9. ^ ab'Endless Legend Review'. Retrieved 5 July 2016.
  10. ^ abKaiser, By Rowan. 'Endless Legend Review'. Retrieved 5 July 2016.
  11. ^'The Bestest Best Game Of 2014: Endless Legend'. Rock, Paper, Shotgun. 24 December 2014. Retrieved 7 January 2015.

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