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I just tried to follow my own directions and found out that Instruments no longer lets you export CSV data that the Time Profiler collects (I’m currently using Instruments Version 8.3 (8E162)). I’m leaving the rest of the post as-is in case it’s useful to anyone still on an older version of Instruments, but any point after the export won’t work, so no pretty flame graphs anymore :( There’s still analysis of performance you can do within Instruments.
I recently decided I wanted to figure out a way to measure the performance of the Rust code I’ve been writing and see pretty graphs of what parts of the code were slower. There are a bunch of different ways to do this, and I was going to cover more than one of them, but I am le tired so I decided to post this after writing only about Instruments + FlameGraph.
My somewhat-arbitrary constraints used in picking this method of profiling and graphing:
If these constraints are the same as yours, great! Read on! However, there are many more tools that didn’t meet these constraints (or that I didn’t find), so I encourage you to do research specific to your situation as well.
For any profiling of Rust code on OSX, it’s recommended to do the following:
cargo build --release
then run ./target/release/[binary]
; or use cargo run --release
As documented on crates.io, this is done by adding this to your Cargo.toml
:
As documented in the book, this is done by adding this code to your crate:
I had to consult with Jake Goulding on this one– I was profiling some code that had a function calling another function, and only the inner function was showing up. I couldn’t figure out why. Jake quickly looked at what I was doing and guessed correctly that the compiler was inlining the contents of the outer function as an optimization, so it effectively didn’t exist anymore.
Jake taught me about adding the annotation #[inline(never)]
before the outer function, which will tell the compiler to not inline it so that I could see the profiling for it.
Instruments is a part of XCode. You’ve already downloaded 2 gigs of XCode, right?
Flamegraph is an awesome collection of perl scripts that can take the output of a few different profiling tools and produce a lovely SVG.
Download the FlameGraph code and run:
Here’s an SVG I made from the toy code in this repo.
Happy profiling!!!