v1.05 HotfixAFTERBIRTH INCLUDED & COMPATIBLEThe Binding of Isaac Rebirth Real Platinum God Save File Download with D6/Godhead/Candle/D100/Mind/Body/Soul/. The Binding of Isaac: Rebirth is a true remake of the original fan-favorite game. But with the remake comes new looks, new ways to play, and more insane fun to be had. The visuals of the game have been fully remade by hand, and shown off in a way to prove their quality. Feb 18, 2017 Reech, it only comes in the 'Complete Bundle', items, paths, trinkets and synergies in Afterbirth+ depend on content added in Afterbirth, so its not available Stand alone. You can get rebirth by itself, add just Afterbirth to it, but if you want to add Afterbirth+ you have to then buy the complete bundle. It's a double upload today but I mean whatever right XDDownload link - G2A - https://.
- 20+ New items and 3 transformations, by the talented FAz!
- Community Update: 20+ items and a Flowey transformation, by the amazing /u/Patkall! Thank you!
- Fixed compatibility with the newest Isaac patch.
- More items
- New version whenever Afterbirth+ Hits
- Rebirth Support! (Thanks to engineerthecowboy for testing!)
- Community Made items!
- More items, like Muffet's Pet and Lil' Whimsalot!
- New character: Mad Dummy!
- Made it easier to understand how to install/know what version you're using.
- Small item replacements.
- Balanced some stuff.
- Fixed Special Version having a hybrid of Gaster and Temmie.
- Two New Characters, Gaster and Temmie.
- Two new end bosses, Omega Flowey and God of Hyperdeath Asriel
- HP up item reskins
- Some music added
- Napstablook now Starts with Dapper Blook
- Frisk starts with Purity (Soul Colors)
- Between level (”Nightmare”) sprites, courtesy of @stupid-doo-doo-butt
- Only a small amount of items now change your character.
- Asgore, Sans, Mettaton, Toriel, Asriel and Undyne have new costumes wich will help prevent their appearence to change.
- Fixed some naming stuff
- Made the Character menu less messy
- Toriel starts with proper items
- Blue womb is not dunked up anymore
- Characters don't have their items because you didn't unlock them was fixed
- Napstablook glitches when picks up a item was fixed
- Frisk doesn't have Isaac's heart, just <3
- Papyrus lost 1 heart container inside his spaghetti
- Mettaton has better bombs and Tech.5 (not tech 2)
Developer: Edmund McMillen
Release date: 2011
Version: 1.0r5 + Full Game
Interface language: English
Tablet: Not required
Platform: Intel only
To bookmarksThe Binding of Isaac is an indie roguelike video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for Microsoft Windows; the game was later ported for OS X, and Linux operating systems. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac, fearing for his life, flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of eleven other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother.
The game was the result of a week-long game jam between McMillen and Himsl to develop a The Legend of Zelda-inspired roguelike that allowed McMillen to showcase his feelings about both positive and negative aspects of religion that he had come to discover from conflicts between his Catholic and born again Christian family members while growing up. McMillen had considered the title a risk but one he could take after the financial success of Super Meat Boy, and released it without much fanfare to Steam in September 2011, not expecting many sales. The game soon gained popularity partially as a result of various Let's Play videos showcasing the title. McMillen and Himsl released an expansion 'Wrath of the Lamb' in May 2012, but were limited from further expansion due to limitations with the Flash platform. They had started working with Nintendo in 2012 to release a 3DS version, but Nintendo later backed out of the deal, citing controversy over the game's religious themes.
Developer Nicalis worked with McMillen in 2014 to complete a remake of the game, The Binding of Isaac: Rebirth, bringing additional features that McMillen had planned that exceeded Flash's limitation, as well as to improve the game's graphics and enable ports for other systems beyond personal computers, including PlayStation 4 and Vita, Xbox One, Wii U, Nintendo 3DS, and the Nintendo Switch. McMillen later worked with James Id to develop The Legend of Bum-bo, which serves as a prequel to The Binding of Isaac.